Races, languages and religions
Kintargo er ein manna býur, og tó at býurin er frísinnaður, so er landið sum heild tað ikki. Av tí sama er stóri meirilutin av íbúgvunum menniskju. Allar races úr Core Rulebook kunnu tó finnast í býnum. Ímillum menniskju er vanligasta fólkaslagi chelaxian, meðan taldans og varisians eisini eru at finna. Burtursæð frá hesum “vanligu” races finnast eisini meira óvanlig fólk nærindis og í Kintargo. Aquatic elves og strix síggjast ikki í býnum sjálvum, men tengu og tieflings finnast í fátækabýlingunum. Og nei; tú sleppur ikki at spæla aquatic elf ella strix. Power-gaming ass.
Well, ikki uttan eitt ógvusligt nerf.
Hell’s Rebels hevur nógvar møguleikar fyri samansvørjingum og politiskt svik. Tí er tað gott, at næstan øll tit fara at renna tykkum inní tosa common (taldane). Men dugir tú eitt eyka mál hevði infernal verði hent, um tú vilt koma nærri óndu stjórnini og diabolsku kirkjuni sum stuðlar henni. Ert tú málkønur so veitst tú, at elven, halfling, shadowtongue og strix eisini verða talaði í økinum.
Religions (presentera á enskum, tí tað er so øgiliga nógv lættari fyri meg)
In general, the closer your religion comes to being chaotic good in alignment, the more likely you’ll be to have a faith that synchronizes well with the role your characters will be taking in the Hell’s Rebels Adventure Path. What follows are notes on the deities most appropriate for the region and the campaign’s theme and that would mesh well with a group of rebels.
The church of Abadar in Kintargo is called the House of Golden Veils. This temple was originally a temple of Calistria, but her worship was outlawed when Thrune took control of Cheliax. Worship of Abadar never really took off in Kintargo, though, since its citizens tend to resist the order and organization so important to the Abadarian faith. As a result, the House of Golden Veils serves Kintargo more as a bank than as a place of worship. The high priest of the church is a half-elf named Mhelrem Gesteliel, a patient man who understands the city’s view on his faith but is always willing to accept new members into his flock. As a worshiper of Abadar, your primary concern should be for the well-being of the city of Kintargo and its citizens. The fact that its current leaders might have different plans for the safety of the city’s structures and inhabitants should worry you, and you fear that the future might pose some difficult choices for you.
Worship of Calistria was outlawed by House Thrune, and her temple in Kintargo has been given by the government to the church of Abadar. Originally known as the House of Satin Veils, many Calistrians hold grudges against the church of Abadar for working with the Thrunes to take over the sacred site, but some understand that the Thrunes themselves should be the target of vengeance. There are many worshipers of Calistria in the city, but they practice their faith in secret and individually—or at most, in small groups. The faith currently has no central organized force or leader. Perhaps that’s something you might some day change?
Kintargo’s church of Cayden Cailean burned to the ground during the Chelish Civil War. Exact details as to why the church was destroyed are unknown, but many believe House Thrune was involved and that the government has redacted the details of this event and the faith’s history in Kintargo. Like the church of Calistria, the faithful of Cayden Cailean now worship on their own or in small groups, fearful to present anything approaching an organized force for House Thrune to lash out against. The site of the previous temple to Cayden Cailean is now occupied by a new structure, a temple of Zon-Kuthon called the Shadowsquare. Many of Kintargo’s brothels, gambling halls, and taverns have small hidden shrines to the Drunken God nestled away inside secret chambers. Rumor holds that many of Kintargo’s citizens, including the now-missing ex-Lord-Mayor Jilia Bainilus, are among his devotees.
Desna’s faithful have always been nomadic in the region, and when House Thrune took control, there were no temples to the Song of the Spheres to destroy. Her faith is strongest in the hinterlands surrounding Kintargo, particularly in the North Plains near the border with Nidal, where her followers oppose that nation’s shadowy influence. In Kintargo, her worship is outlawed, yet this doesn’t stop her faithful from keeping private shrines in their homes or massing in secret areas for hidden ceremonies.
The faith of Iomedae has a long and rocky history with Cheliax. The fact that a particularly zealous group of her followers have united under the banner of the Glorious Reclamation elsewhere in Cheliax stands as proof. Her worship has not traditionally been strong in Kintargo, and there are no shrines or temples devoted to her despite the fact that, technically, her church is not outlawed. Those few Iomedaeans who do dwell in Kintargo often gather in public to perform their ceremonies in a subdued and quiet manner, although with Barzillai Thrune’s arrival in town, even these small displays have ended, forcing her faithful into hiding much like those of the chaotic religions. The majority of Iomedae’s worshipers in Kintargo do not agree with what the knights of the Glorious Reclamation are doing. It is not that they oppose the idea of challenging House Thrune, but that they believe now is not the right time to rise up and that the eager crusaders might have acted too soon. Certainly, from Kintargo’s viewpoint, life has grown much worse since the Glorious Reclamation forced House Thrune to put its cities under martial law.
Irori has no official temple in Kintargo, and to the public eye, no real presence in the city at all. In fact, one of his more widespread semi-secret orders first started here in Kintargo—the Sacred Order of Archivists. Originally dedicated to fighting against House Thrune’s practices of redacting and revising history by gathering and protecting what few surviving historical documents they could find, the Sacred Order is now active across the Inner Sea region. The Kintargo cell is, somewhat ironically, one of its smaller branches, yet until Barzillai Thrune came to the city, they remained active. Their identity and the location of their headquarters remains a secret, but rumors fly thick that the order was disbanded and their hideout was seized by the church of Asmodeus not long after martial law came down.
Of all the deities of the Inner Sea region, Milani might be the one Kintargo needs the most. As the goddess of devotion, hope, and uprisings, her ideals are just what Kintargo requires in these dark days—devotion to freedom, hope that Barzillai Thrune can be defeated, and the strength to rise up against the oppression put in place by the Chelish church and state. No church to Milani exists in Kintargo, yet her faithful are present in a loosely associated group called the Rose of Kintargo. Rumor holds that many of those who were excruciated, imprisoned, or worse by Thrune in the first week of his rule over Kintargo were movers and shakers in the Rose of Kintargo, and certainly in the days following, Milani’s faithful have yet to make any public move against the government. Perhaps the Rose has been plucked—in which case, the need for more worshipers of the Everbloom is greater than ever!
The faith of Sarenrae is a relative newcomer to Kintargo. Individual worshipers existed, but until a bard named Shensen settled in the city and made a name for herself as one of the most famous performers at the Kintargo Opera House, Sarenrae’s followers in town were relatively aimless. Although not a cleric herself, Shensen’s faith in Sarenrae is deep, and it wasn’t long before many others flocked to her side. It was something of an open secret that the basement below her shop, the Silver Star, held Kintargo’s growing shrine to Sarenrae, and that openness came back to haunt the faithful when Barzillai Thrune came to town—or so the rumors state. One thing’s for sure, though… the Silver Star burned to the ground soon after martial law rose in Kintargo, and its owner Shensen has been missing ever since. Those priests of Sarenrae who survived have been granted asylum by the church of Shelyn, and have not dared showed their face publicly since.
Shelyn’s faith has long been the second most powerful in Kintargo—and by some measurements, it might have been, for a time, the city’s most powerful religion. Certainly, by sheer count, her faithful numbered more than Asmodeus’s… at least, before martial law was instituted. Shelyn’s worship is still allowed by the church and government, but all worshipers of Shelyn must register with Thrune, and all ceremonies and rituals performed by her faithful must be observed by an Asmodean priest, an Order of the Rack Hellknight, or an agent of Thrune. The fact that Shelyn’s temple has given asylum to several persecuted priests of other religions (mostly Sarenites) has only further enhanced the tension between the church of Shelyn and that of Asmodeus. It’s only a matter of time before one of the two churches is forced to take drastic action.
Many of the empyreal lords are worshiped in Kintargo by individuals or small groups and venerated in small, private shrines. Chaotic good empyreal lords are more common than others, but of them all, Arshea, Ragathiel, and Seramaydiel are the most widespread in Kintargo—even then, their faithful only number a few dozen or fewer. Arshea is primarily worshiped in Kintargo by those who yearn to be free of Thrune influence, Ragathiel by those value the concept of duty but have become fed up by House Thrune’s corruption of classic Chelaxian law, and Seramaydiel by a small subset of Kintargo’s musicians who focus on musical instruments rather than singing or opera.
While the worship of evil deities is not thematically appropriate for Hell’s Rebels, the worship of Asmodeus, Norgorber, Zon-Kuthon, and any of the archdevils, infernal dukes, malebranche, or whore queens in particular are incredibly unsuitable choices for this Adventure Path. If you wish your character to worship an evil deity, talk to me and, even then, do your best to avoid any of the faiths listed above.